OSRS XP Calculator
Enter your current XP and a target level to see XP needed and, with a training rate, a time estimate -- computed from the game's own XP-table formula.
1 to 126 (99 is the real cap; 100-126 are virtual levels).
Your training rate, for a time estimate.
Current level
74
XP to next level
56,421
XP for level 99
13,034,431
XP needed to level 99
11,880,431
Time at your rate
297.0 hours (~12.4 days)
How it's calculated
XP(level) = floor( (1/4) × sum for n = 1 to level−1 of floor(n + 300 × 2^(n/7)) )
Level from XP is found by walking this same function upward until the next level's requirement exceeds the XP total.
Worked example
The calculator's own defaults: 1,154,000 XP, targeting level 99, at 40,000 XP/hour.
| Current level | 74 |
| XP required for level 99 | 13,034,431 |
| XP still needed | 11,880,431 |
| Time at 40,000 XP/hour | 297.0 hours |
Frequently Asked Questions
What's the XP formula, and why isn't it just a lookup table?
Total XP required for a level is one quarter of the running sum, over every level below it, of floor(level + 300 x 2^(level/7)) -- the closed-form design behind the game's published experience curve. This calculator computes that sum directly rather than storing a copied 1-99 table, so the numbers come from the formula itself.
How much XP does level 99 actually require?
Computed from the formula above: 13,034,431 XP for level 99 -- the widely-cited figure every OSRS player eventually learns by heart. Level 92 requires 6,517,253 XP, almost exactly half of level 99's requirement, which is why "92 is halfway to 99" is common shorthand in the community.
What are "virtual" levels above 99?
XP keeps accumulating past the amount needed for level 99 (the real, displayed skill cap), and the same formula continues to define levels up to 126. Some tools and leaderboards report this as a "virtual level" past 99. This calculator supports target levels up to 126 on that basis, clearly separate from the real in-game level cap.
How is the time estimate calculated?
XP needed to your target level, divided by the XP-per-hour rate you enter. It's a straight-line estimate -- it doesn't account for a training method's XP rate changing as you level up (many methods get faster at higher levels), so treat it as a rough planning number, not a guarantee.
Max Hit Calc is a set of fan-made calculators built from the game's published combat and experience formulas, not affiliated with, endorsed by, or operated on behalf of Jagex Ltd. Old School RuneScape is a trademark of Jagex Ltd. Any preset gear, monster or action values above are typed from general knowledge of the game and are approximate -- verify the current figure in-game before relying on it. See the Terms.